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Dwurban

Fallen Kingdom Set Warp Request

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  1.  My warp request is for a PLACE  
  2.  The X and Z co-ordinates for the place where I'd like the warp landing spot are   -419592, 193788
  3.  My build is IN PROGRESS*
  4.  I have read and understood the guideline & requirements thread: YES

 

* With this application I confirm that my build is 100% claimed by me, and I have spent time and effort making it look nice.

* I promise to not pester staff in-game or here on the forums about this application. Instead I will be patient and wait for replies, and answer any questions asked. If any changes to my build are requested, I will work with staff to make them happen.

* If my application is rejected, I won't complain or whine. Instead I will go back to working on my build and improve it so that it can be approved in the future, when it meets the requirements.

* If my application is approved, I won't rest on my laurels but will continue to uphold the standard of my build and maintain the location. If it is a town, I will assist with any concerns the citizens raise and evict inactive or banned players. I may expand as need be, and I will design my spot in the warp hub to match my build.

 

My build is a nearly exact 1:1 replica of the set from the "Fallen Kingdom - A Parody of Coldplay's Viva la Vida" music video and the Fallen Kingdom Quadrilogy by CaptainSparklez and TryHardNinja. This was a massive undertaking to recreate everything from the original map made by FyreUK back in 2012, and I can confidently say that the build is mostly complete.

I say mostly complete and include an asterisk on IN PROGRESS for a few reasons.

For one, there are still small things I need to finish on the build, but are currently impossible due to my methods of recreating the map. Two players, Krinios and Altrive, have recreated Fallen Kingdom before on the SMPLive server, having access to the original map provided by CaptainSparklez to work from. Since the original map isn't currently obtainable, I used their build (initially by watching their streams and recreating with them, then by using the world itself when it went up for download). And while mostly everything is accurate to the real map, theirs did not feature accurate trees nor the complete terrain, rather its just a shell that looks complete from the inside but hollow on the outside. I want to include both of these features accurately, but since this along with the original music video and world tour video are all i have to work with, its near impossible to do either. So in short, the map is missing a few final touches, but everything important is present and accounted for.

One other problem comes down to nonplacable blocks. The original map used bedrock as a building material in two places, but of course I cannot place them. At the moment I've replaced the parts of the build made of bedrock with dark gray concrete as a result. Additionally, I would like to eventually add the end portal room seen in the "Find the Pieces" music video, though right now it can't be added until I finish making the hidden staircase inside the castle. But, the end portal frames would also be unplacable. Therefore, if I could get some help replacing these blocks (or in the case of the end portal frames, adding them when the time comes) I'd be very grateful. If not, it doesn't make or break the build, but it does make it just that tiny bit more accurate.

The last reason comes down to two problems i faced with the Revenge set a few months ago; mob spawning and biomes. Currently the map is only lit up where it's lit up in the original world, which leaves much of it completely dark (the exception is the castle itself, mobs were becoming too much of a hassle so i spammed some torches on the inside temporarily). While I'm fine with placing torches that don't intrude on the look and feel natural, I can't go placing torches all over the terrain without it looking innaccurate. So, I would appreciate if I could have a flag set inside the map to prevent mobs from spawning. 

As for the biomes, not only is the grass color off in some areas, but because of the height of the mountains surrounding the build, the tops of them get peppered with snow when it crosses into colder biomes, which isn't accurate. Therefore, I'd very much appreciate either getting the biomes around the set changed to all plains, or setting some kind of flag to stop snow buildup ontop of the mountains.

Everything else should be good to go. The entire area is claimed by me with some overlap on the outsides, and should hopefully bring in a hefty amount of nostalgic tourists.

I look forward to hearing your replies, thanks for reading!

Screenshots of the build:

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Edited by Dwurban
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