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DarkMonolith last won the day on March 18 2019

DarkMonolith had the most liked content!


About DarkMonolith

  • Birthday 11/08/2000

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  1. Weather cannot be player-enabled. Its a server-wide feature only. If a storm appears on your screen and only your screen, it will not affect anybody but yourself, and only visually.
  2. Hopefully that will change in the future the plan is to make ores great again and vein miner is definitely the place to start.
  3. I do agree that ores definitely needs some upgrades. I can see where you're coming from on the SMP side of things, but the plugin can be configured enough so that its not too much of a change. We still need level perks, so no matter what happens, SMP life for the higher up levels is going to get easier. Level perks are just something we've needed for a while, and I think that this would help everybody out in the long run. Gathering materials is part of the process for making something, but even building it in SMP is an achievement on its own. I can't remember the last time I got materials myself, so this would be a fun addition.
  4. If limiting blocks is something thats worth considering, they have their API public. Also, you can limit tools, so maybe you can unlock shovel at a later level.
  5. I definitely think that that is a good idea, especially since a large amount of chunks are generated by new players mining (I'd be surprised if thats not the case). I think level 8 is a good level for SMP vein miner, though I would limit lvl 8 to ores, and maybe set lvl 10-12 to stone, dirt, etc - just an idea (in addition to my suggestion above, I dont know if you can limit certain blocks to certain levels with the plugin I put above. if you can, thatd be great)
  6. Another thing to add on, currently there's no reason to go mining in ores over the regular world. When I tp to ores, my game freezes a bit to a) load the new world, and b) refresh the texturepack. This takes about 5-10 seconds and is a bit annoying. This makes me want to stay on SMP to mine. If people had more incentive to mine on ores, we could potentially save GBs of memory on the SMP world over time.
  7. For those who dont know how vein miner works... edit: I moved the video up to the top post
  8. I've tested the plugin I posted above The toggle actually works for once haha. But yeah, treeassist has caused problems in the past for sure. More pros than cons though imo
  9. Some concerns brought up today: What if I toggle it by accident? The plugin I am currently looking at, https://www.spigotmc.org/resources/veinminer.12038/, has a toggle command! So no need to worry about accidentally carving a hole in your wall due to unexpected coal ore! Does it cause any stress on the server? I'm gonna say no. The chances of more than even one person vein mining at the same time are really low. Even if it does happen, the block cap can be changed. The default cap is 64 blocks, and that's less straining than World Edit. No need to worry about this guy crashing the server
  10. Ores is a regular world now, @Knightman . Water buckets, ice, pearls are now enabled again. I just think It'd be nice to have, since turbo's been looking for more level perks, and we already have the equivalent for trees.
  11. I feel like having vein miner as a levelling perk would be nice, since we already have treefeller, and we've always needed more levelling perks. Vein miner wouldnt be laggy/op since you could set it to just ores, and you can set a max block limit per vein mine. Vein miner will only work on ores. No other blocks such as stone, dirt, etc Please share your thoughts on this and maybe we can add an underground version of treefeller video in action of vein miner being toggled on and off. (both with the command, and by holding down shift) yB9Myc6UZP.mp4
  12. Usually build events are run on the event server, so everybody gets the same stuff and perms etc @Apostasial
  13. I feel like a freeform build contest would be nice for once. Every build contest in the past has had a theme... maybe except the cube competition?...
  14. I feel like if a certain group of people were allowed *only* to build a public gold farm would it be okay. That's all we need from the nether roof anyways, so once this group of people get it done, bam, we no longer need the roof. We can all be happy with a new, more efficient, less laggy gold farm, and the roof can go back to being banned (but people wont die on it, just make it kick you down or something idk)
  15. Add an anvil refill button in the end farm instead of having staff refill them. This would make it so if they run out and no staff are on, any player can click the refill button which would activate a command block that would fill those blocks with anvils. Makes players and staffs lives a tiny bit easier. plus it'd only take 10 mins to setup
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