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Apostasial last won the day on April 1 2019

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  1. I'd like a plot for the build battle, please!
  2. Mmm, I still feel that vein miner should be in smp. You can toggle it on and off so it's up to the player if they want to use it or not. As most have said, there's still a need for level perks and they're meant to make playing a little bit easier (think about the farms in the hub). You're able to get resources pretty easily because of them. Need rockets? Go to the creeper farm and the sugar cane farm. Need wither skeleton skulls? Go to the wither skeleton farm. Vein miner is really no different when compared to the farms. I kind of like the idea of having vein miner for all in the resource world because it's just one of those things that will probably attract players, and make players stay. I know for me, I'm not really trying to take a lot of time mining(unless it's for a build); I'm trying to build. New players will have an easier time getting materials to build with, making them want to play more and not just give up and leave.
  3. I should probably add one more thing; I spend a large amount of time on this server digging out the area for my custom biome and I constantly run into a ridiculous amount of coal ore. If you know anything about coal and how haste 2 and an efficiency 5 pickaxe interact with it, you should know it still takes a ridiculous amount of time to mine it. Implementing the vein miner plugin would save (I can't stress this enough) A LOT of time.
  4. I'd have to agree with the majority of people who think vein miner as a level perk is a good idea. Personally, I would like to see this become a thing for some of the reasons, as Ryo listen above. I have not yet experienced (not sure if I'll ever experience it) the old ores world where diamond spawning was increased so I personally feel at a disadvantage to older players who had the option to get an unholy amount of diamonds. I probably spent 3 or something hours looking for diamonds and managed to get 5 stacks of diamonds. I do feel that using vein miner would make mining faster, thus increasing the number of diamonds you're able to gain in the same amount of time. I would have to agree that it's not really op, we already have the equivalent in the tree feller thing so how is mining ores faster any different? I'm more of a builder, and not really about the whole mining life so if this was implemented, I would sure be happy that I could save time by being able to mine a little bit faster so I can get back to building. I'd also have to say that if this was a level perk, for let's say, level 10, I would definitely play a ridiculous amount just to get it. Anyways, that's my opinion.
  5. I'm excited; this will be a lot of fun. Good luck to everyone who is participating!
  6. Are you going to give us more information about it? I also love this contest because I need a break from mining xD.
  7. I'm lazy :(( and squid spawn rates are baD
  8. It has come to my attention that Mojang has ruined squids, they've forgotten about to OG ocean dads. They're our friends or enemies -(our fathers)- , and most importantly, our only way to get ink sacs from a mob. Yes, you could argue that through hours of fishing, you could get the elusive ink sac, but this is in no way an efficient way of farming them(including making your own farm because the amount of fish and other things in the water ruin the spawn rates). The first thing I noticed about this server was the use of farms. You have an iron farm/gold farm(non-spawners(I think)), a skeleton spawner(spawners), a witch farm(non-spawners(I think)), a creeper farm(spawners), and so many more farms. My point being, I've talked to a staff member and from what I have heard, the idea for a squid farm was just that, an idea. I don't know if it was shot down, or just forgotten about, but I wanted to bring attention to it once more. What is so good about ink? It has many uses! From dying sheep, making banners, even crafting dark prismarine, it's a very useful item all around. Yes, the creeper farm makes sense for rockets so players can farm, but I don't understand why there isn't a squid farm for all the things ink can be used for. Most players don't use ink sacs for much and don't even bother farming squids because they don't find banners, and dye useful, but I for one do use it, a lot. I'd like to think of myself as a decent builder, and I tend to use a lot of dark prismarine for roofs and other things such as putting it underwater to make the water darker. I'm sure there are other players who use dark prismarine too. Yes, I am saying I'm quite lazy, but isn't everyone else? I'm pretty sure most of the player base has used the farms in the past, or even present, and will continue to use them in the future. Yes, this is a survival server so you're supposed to get materials yourself, so I ask the question why add the use of spawners for things such as sulfur and bones/bows and arrows? Why not add a farm for squids too? I would like to think that it's just because not everyone sees the beauty in dark prismarine as I, or that they don't see all the uses for black dye. So I guess I wrote all of this just so I could hear some feedback as to why there's not a squid farm for player use? Thanks for taking the time to read all of this I hope to read some of the player's opinions on the whole squid farm thing. PS: I'm not adding in a poll or anything because I'm not really rallying for support for squid farms. I mean, if that would help make a farm for them, sure, but this is mainly just to see everybody's opinions. Also, I would totally build a squid farm *wiNk woNK*
  9. I'd hope so seeing not everyone has access to the creative world...
  10. What type of building contest would we be talking about?
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