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Showing content with the highest reputation since 01/23/2019 in all areas

  1. 2 points
    Hi there, Here is my two cents about kits, with ranking up too, all bundled into one post. I'm also going to be covering a lot of other points too, so please read through my post thoroughly. I also want to say this right off the bat also, when Diversity's Staff is debating any major change, i.e the removal of Dynamap, or entrance of a new feature, let the server debate about it, too. Have a poll, either straw polls, or a simple Thumbs Up, Thumbs Down reaction on a post in Discord, under a channel #PossibleFeatures. (Read only for players, though.) In general, let the server have a bigger say than it does right now. This is MUCH needed in Diversity, and players enjoy being apart of the community in any way they can. Anyways, on with the post. As of now, ranking up is very boring. And I mean that in all seriousness. All we really get when we rank up, is one extra set home, and bonus claim blocks that differentiate with each level. So, I want to put this into perspective from a new players point of view. They're probably from a different server, where when they rank up, they (may) receive some money, claim blocks, and items..Etc. When a new player joins, and plays long enough to graduate from Level 1, onto level 2, they may be a bit discouraged, and disappointed. Now, some players don't really mind, and just like to play on here strictly for the community we here at Diversity have, along with how the Server itself is setup. (Non-Resetting) But for the players who look forward to leveling up, and work towards it, it can be very off putting. Trying to find new ideas for receiving items when leveling up, without an actual economy can seem fairly daunting. Don't get me wrong, it truly is, considering you're very limited on what you can, and cannot do/give. Truly, I mean this in a very positive way, in hopes to help pave a new future for Diversity. I've been keeping my eye on Diversity, while on, and while on a Minecraft break as a whole. And, in my opinion, Diversity is starting to slip downhill in some aspects, which is giving potential players new players, a reason to question if joining is worth their while. Respectively, we do have one feature that nearly nobody else in the Minecraft server world has. That's a Non Resetting, LGBTQ+, Survival Minecraft Server. Most non-resetting servers are strictly anarchy..Where rules do not apply, hacking is allowed, you get the idea. Our feature alone, attracts 85% of our players, because players like myself, enjoy building, knowing it will not be either randomly reset, or annually reset. I'm not sure what Diversity was like upon release in 2014, so I cannot speak on that times behalf. Whether Diversity was better, or worse, it's in the past and I won't know. I do know, however, we can use previous years to reflect on. Reflect on what we changed, and how players adapted, and if they agreed with new features, or the removal of features. (I tried accessing the old forums to do research, but to no avail.) Anyways, lets get to the main part of this post, and focus on Kit suggestions and Leveling up. I'll be moving from Kits, to leveling up, on to Supporter ranks. I feel like ranks 1-5 are more of the "Starter" ranks. (I forget what the actual kits yield, so my suggestions may actually be worse than what they already are. If anything, some of my suggestions can be added to the existing kits.) They're still fresh to the server, so some items that could be suggested as kits are: Kit Level [1] (Starter) Two stacks of food, Basic stone tools, golden shovel & stick, multicolored leather armor, and the book aiding players who are familiar with Grief Prevention. (Mostly un-changed) Kit Level [2] This kit can be the Brother of Kit Starter, but with a different name, and the removal of basic stone tools, with the replacement being an enchanted bow, with 2 stacks of arrows. Kit Level [3] With players reaching Level 3, I feel not alot of players use kits anymore. But when the feature is there, it's nice to have. Some items may include: A golden sword, 32 non-enchanted golden apples (not sure what their worth is, so take G apples with a grain of salt), a stack of Coal, and 64 torches. Kit Level [4] The same as Kit Level 3, but the removal of the Golden Sword, and G Apples. Their replacement could be Iron Armour, A clock and a compass. Kit Level [5] The same as 5. After level 5, I feel that should be the cut-off point for Kits in general. As I feel the players have been on long enough, that they're well established enough to no-longer need unnecessary kits.If you don't agree with me, please say so! As far as Leveling Up goes and receiving items, not including the ranks, I feel like players need to be rewarded better for their time spent on the server. Possible set a static amount of items per level-up, until you get past level 5-7. From that point on, players have been on our server for a minimum combined 48 hours, or a maximum of 144 hours. Some items may include: Food, Dye, Obsidian, a few diamonds, (ores in general) tools, or some items that are a favorite among players. At this point in time, I'm running out of steam, and running out of ideas to write out. But, my original words still hold true. Players need to be rewarded better for leveling up, so they have more the reason to play more, and work towards that next level! Last, but certainly not least, I think Supporter ranks need tweaking. I do agree that all the perks Supporter, and Supporter+ come with (Mainly the commands), should stay. As far as the other perks, need re-working. Personally being a Supporter+, I'm glad I'm able to support the server, but I just feel like I'm missing something. I can't put my finger on it. It's a true shame the Autosort plugin is no longer 1.13.2 compatible, but there is light. A plugin has taken it's spot, and changed how the original worked. See Link: ( https://www.spigotmc.org/resources/chestcleaner-sorting-plugin-api.40313/ ). I forget the other plugins that Supporters had, that no longer work, but that's alright. As far as ranking up goes, while being a Supporter, I feel the claim blocks you receive when you rank up, could be doubled. This is all I really see necessary in that aspect. When it comes to Supporter+, I think it would interesting to see a unique kit, only available monthly (How long Supporter ranks last), or twice a month. The items included would be given in a single shulkerbox, with very nice goodies inside. Yet another way to tell the players; Thank you for supporting Diversity. That's all I have to say for now, I apologize for the long post, but I felt it was necessary. If you have any criticism, or want to talk to me about other details, feel free to DM me on Discord. Mike.
  2. 1 point
    Hey shawn, your ar time is now fixed If you run into any other issues, feel free to contact an online staff member or open a ticket using /ticket
  3. 1 point
    Vote crates were something we had discussed many months back, and it's a shame it was never realized. I'm making this thread as an attempt to revive the idea and gather all ideas in one easy location. On a clean slate. I'll try to update the thread as we go, and as more ideas are added. Feel free to comment on any idea you have! Here's the current list of rewards, and possibly a tier system: Per vote reward (there are 5 vote links): 100 claim blocks (100% chance) 1 Island Key (25% chance) 1 vote ticket (100%) Crate 1 (requires 4 vote tickets): Decorative heads Materials - iron, gold, diamonds, emeralds (between 4 - 64) Blocks - stone, dirt, grass, etc (256 blocks maybe) Obsidian (64, 128) Tools - picks, swords, axes, etc. most likely enchanted Enchanted books - more sought after ones, mending/infinity especially Claim blocks Shulker shells/boxes - I don't think giving out filled shulker boxes is possible/I don't really want to go that deep into customizing these Enchanted items - non-tools, useless, basically cosmetic Totem of Undying Elytra Enchanted golden apple Golden carrots Crate 2 (requires 15 vote tickets): Dragon egg Player's head - can only give out your own head Brief supporter perks - 1 day, probably Beacons/nether stars/conduits Trident Crate 3 (requires 46 vote tickets): Custom enchants (beacon effects but on armour) To Be Accepted By Turbo: Crate 1 (4 tickets): Collector Set Tier I (Tools, armour, deco items, not given all at once 8 vote tickets Unrepairable multitool Tier I (Unbr I, eff I diamond pick, shovel, axe, (equivalent for sword)) Crate 2 (15 tickets): Cosmetics - (pentagram on floor, wings, swirls, etc) Collector Set Tier II (Tools, armour , deco items, not given all at once) Leather Rainbow Armour Sharp 6-7 sword with curse of vanishing Unrepairable multitool Tier II (unbr 2, eff 3 diamond pick, shovel, axe, (equivalent for sword)) Crate 3 (46 tickets): Supporter for 8 days Unrepairable multitool Tier III (unbr 3, eff 5 diamond pick, shovel, axe, (equivalent for sword)) Armoured Elytra Overall NOs: Flying AR time Spawners
  4. 1 point
    09/02/2019 - Opening night of the warp Impling was quick to arrive (making me very happy) This was a short-lived experience of alive Imp as he quickly died. Imp does some tree climbing while being evilly chased by Knight. Before going to his death zone and posing for pictures with his memorial sign. (Still getting chased by Knight) We had a quick visitor of Kuritas but no one could find him after he flew off. A successful (excuse the pun) knight.
  5. 1 point
    This monument is worthy of being displayed but not of a warp. If at such a time AmosTripleSeven returns maybe we can find a fitting place for this.
  6. 1 point
    Your warp request is approved, please contact me in game to set it up
  7. 1 point
    Ok so as most of you all know, kits were very overpowered previously. At this point, the only available kit is the starter kit. If you would still like kits to be a thing, please reply to this thread with some ideas. You can click here for a list of the current kit items. Feel free to completely change existing kits, or entirely add new ones. Keep in mind they should all be balanced. ~Snow
  8. 1 point
    Personally I feel kits should contain more un-grindable items. like totems of undying, decorations, or players heads. Also perk items are fair some tools, armor on longer timers. The things that people can grind for help the economy. If I get 2 stacks of obsidian a week the demand will go down and so will the price. Ultimatly the over all economy health should be considered because I feel it gives some people purpose. if I need stone bricks and everyone knows playerX sells them playerX has a purpose. Just my feelings on it.
  9. 1 point
    UPDATE: Applications are now closed. Thank you to everyone who has applied so far. We will now begin the recruiting process which may take some time. Please refrain from asking us when the new Helpers will be announced in the meantime. Greetings! It's been a while (a long while, in fact) but we are finally opening up applications for a fresh batch of Helpers on Diversity What exactly is a Helper? I'm glad you asked! The Helper role is given to those who we deem as helpful, not only to other players but to the staff as well. Helpers are tasked with the following duties: Being the first line of response to any player queries or concerns. Farm checks - routinely checking that farms have been used correctly and are stocked up for other players to use. This includes checking logs for any misbehaviour and adding notes to any players who are breaking the rules. Enforcing the rules - making sure everyone is playing nicely with each other and obeying the rules. Helpers are able to temporarily mute and ban players if they are misbehaving, passing on any info to mods and admins if needed for more permanent action if required. Assisting mods and admins as needed. Being active on Discord and attending regular meetings with staff. Helpers have access to a few extra permissions to help them help us: CoreProtect lookups, checking logs and stuff. Jailing, temp mutes, bans and kicks, as well as leaving notes about players. Answering and closing tickets. Access to certain warps to get farm checks done more efficiently. Helpers do NOT gain access to fly or creative modes, or any other perks that would give them an advantage in game. We have a staff Discord that all Helpers are required to participate in. Because of this, it is essential that all applicants are at least 13 years of age to comply with Discord's terms of service. Helpers are also expected to remain active on the server. If they are found to be slacking on activity (both in game and within the Discord guild) then they may be demoted from the role. Please note that we are not able to accept all applications and many of you may not make it through. Don't take it personally if this is the case. You are always welcome to try again when we open applications in the future. If you think you are ready to join the Diversity staff team as a Helper and help our server grow, please hit the apply link below. If you have any issues with the application, let me know! Thank you and good luck with your application
  10. 1 point
    Sorry all... I'm having issues, so I'm leaving. I unclaimed all my claims and left a ton of stuff in chests under my igloo base. My castle needs to be finished by whomever takes it over. I hope you get the problem with player's donations updating monthly working. I think that mine not working was just the last straw in a bunch of stuff happening IRL. I may be back sometime... I don't know when or if I'll get back to Minecraft. Have fun all.
  11. 1 point
    Hey Donkey, please make sure you read these links first and then edit your thread accordingly.
  12. 1 point
    YES! Don't break Rule #3
  13. 1 point
  14. 1 point
    Then why would anyone play on the anarchy server if they can lose progress to other people? Even if they are lvl 10+, you've stated that the purpose of an anarchy server is "survival minecraft but you can steal other peoples stuff, kill them, etc." Why would people, especially those who have already built up progress on SMP, go on this sort of server and spend hours of time under the threat of losing everything, when their builds can be protected in SMP and they don't have to worry about theft/griefing/PVP? To me at least, it doesn't seem fun. Can you explain how it could be seen as fun?
  15. 1 point
    I feel like an anarchy server would need a decent sized player base, and our current PVP servers are struggling to have much activity as it is. Interesting to see what others think, though.
  16. 1 point
    But Elytra and shulker boxes, would become increasingly more difficult for new players to find. Ores End allows for a theoretical infinate source of these resources. Shulker boxes and elytra are pretty much essential for modern day Minecraft.
  17. 1 point
    Having ores reset daily on the same seed would make ores very easy, as players would learn the map and locations, we have already disabled water buckets and enderpearls to try to make ores more difficult. I do not think you can /sethome in ores currently. I get your point about the special blocks and think having more biomes would help prevent destruction of smp land and resources, but some of the joy of the random seeds is that you don't know what biomes it will have, besides, who doesn't like exploring?
  18. 0 points
    If the nether roof was enabled on the server, do you know how easily someone could get to the world border?
  19. -1 points
    Hi Donkey, unfortunately we are not approving your request at this time. We do not feel it meets all the requirements. If you would like to contact me in game I can go over some of the reasons with you and you can reapply.
  20. -1 points
    This warp request is being closed due to inactivity. You may re apply at a later time if you so wish.
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