Jump to content

All Activity

This stream auto-updates     

  1. Last week
  2. KaylaMcTear

    removing my support

    so with a member of staff being rude towards me and a lot of other people i have had enough of this server. i want to remove my support payments as wont be playing on here no longer. i would also like to have a copy of my creative plot on the creative server. IN GAME NAME is KaylaMcTear
  3. Welcome to Diversity! Hope to see you online!
  4. Earlier
  5. Welcome to the server! I hope you have fun here
  6. Hello! MY name is Marley but you can call me whatever you want..! I'm new to the community so please be nice! My discord, is Baby girl?#0213 if you have any questions!
  7. Sxxtt

    Player Carrier Plugin

    Was wondering if it would be at all possible to add a player carrier plugin (Like what is on mineplex) where we can... carry players. While not exactly useful it adds a bit of extra fun no? I heard someone say that it had been on the server before, if this is true, would you consider adding it again? would be a fun thing to play about with and a lot of people agreed when i mentioned it earlier today. Plus if people don't want picked up then they can disable it.
  8. Thank you for being patient while we came to our decision. We have decided to give you another chance. Please make sure you read and follow our rules which can be found here. This is your final chance.
  9. My warp request is for a place. The X and Y coordinates for the place where I'd like the warp landing spot are x97188 z-99098. My build is finished. I have read and understood the guideline and requirements thread. * With this application I confirm that my build is SAFE and no mobs can spawn there. It is 100% claimed by me, with subclaims for appropriate areas. I have spent time and effort making it look nice, and I have placed signs to guide and inform visitors. (so actually I can't confirm that first part about the mobs. This build is quite large, and while I've tried to spawn proof most of the buildings, it's pretty much impossible to cover everything. The build is still overall quite safe, but I will place some warning signs if needed) * I promise to not pester staff in-game or here on the forums about this application. Instead I will be patient and wait for replies, and answer any questions asked. If any changes to my build are requested, I will work with staff to make them happen. * If my application is rejected, I won't complain or whine. Instead I will go back to working on my build and improve it so that it can be approved in the future, when it meets the requirements. * If my application is approved, I won't rest on my laurels but will continue to uphold the standard of my build and maintain the location. If it is a town, I will assist with any concerns the citizens raise and evict inactive or banned players. I may expand as need be, and I will design my spot in the warp hub to match my build. Paradise Isle is a realistic modern city I built over the course of two years. It has 7 different districts, 61 buildings, and about 260 custom trees. Everything in my city is 100% original. (well, besides maybe some of the cars) The interiors of every building are furnished as realistically as possible, and the city even has a sewage system that goes under the entire downtown area. Here are some pics of different areas in the city: Downtown: South Downtown: North Beach: Resort Beach: I haven't shown you everything, so you'll have to explore if you want the full experience! Map of the entire city: Oh also, underneath the city there are some ruins that house a treasure. This is completely optional, but if you like puzzles, you can try to open the vault and get a prize of 64 diamonds. The game is not easy though, and it can take 2-3 hours. Head over to my hotel room if you're interested, pretty sure I left the coords for there on some signs when you spawn in. Anyway have fun exploring and thanks for considering this warp request. bye
  10. zchrris

    zchrris ban

    1) What's your current in-game name? zchrris 2) What do you think you were banned for? If you are unsure, our rules can be found at diversitymc.net/rules Spam 3) Why should you be unbanned? You should unban me because I didn't know spamming commands wasn't allowed. I was messing around with my friends and got banned for /msg spamming. I am very sorry, I didn't know it was disallowed.
  11. Hey guys, im back. Its been a long time since I was on and a lot has happened. I'm glad to be back and will be updating my profile when I can. My Discord is now IronWolf but my ign remains thunderwiley23.
  12. wut

    1. TylerFourTwenty

      TylerFourTwenty

      idk what im doing sorry

  13. KC_Gaming

    Ban Appeal

    My current ingame name is Comicspy9904673 it was originally KC_Gaming when i was banned I was banned for griefing an inactive player i was friendly with years ago I think I should be unbanned as i was 11 or 12 when i was banned and im now 16 i relise that griefing is bad but i have matured alot since then and would love to get back into this server. Thanks for viewing the request (not sure if its in the right place)
  14. Hello coolamp, We have gone ahead and unbanned you. Please refresh yourself on our rules before joining back.
  15. Can i play diversity on pocket edition

     

  16. My warp request is for a >FARM< / TOWN / PLACE (select one) The X and Z co-ordinates for the place where I'd like the warp landing spot are -86193 56130 My build is FINISHED / >IN PROGRESS< (select one) I have read and understood the guideline & requirements thread: >YES< / NO (select one) * With this application I confirm that my build is SAFE and no mobs can spawn there. It is 100% claimed by me, with subclaims for appropriate areas. I have spent time and effort making it look nice, and I have placed signs to guide and inform visitors. * I promise to not pester staff in-game or here on the forums about this application. Instead I will be patient and wait for replies, and answer any questions asked. If any changes to my build are requested, I will work with staff to make them happen. * If my application is rejected, I won't complain or whine. Instead I will go back to working on my build and improve it so that it can be approved in the future, when it meets the requirements. * If my application is approved, I won't rest on my laurels but will continue to uphold the standard of my build and maintain the location. If it is a town, I will assist with any concerns the citizens raise and evict inactive or banned players. I may expand as need be, and I will design my spot in the warp hub to match my build. Summary WoolWorks is an automated wool farm that instantly shears sheep the moment they grow wool by detecting when a sheep eats grass, and thus replenishes its coat. Lobby Wool collected from the farm system is stored in the ornate lobby, pictured below. (All pictures of the lobby are from the creative server, as it does not yet exist on SMP) Performance Concerns and Farm Proposals It is worth noting that the majority of lag caused by the current large manual sheep farm, SheepfarmNG, is client-side FPS lag, which even then is less severe than the FPS lag experienced at the public guardian farm. Pictured below is a /lag command test with all 1024 sheep in SheepFarmNG loaded and unfrozen, with the server maintaining 20 TPS. A second test was also performed at the building site of WoolWorks with a farm system designed to accommodate the same population as SheepfarmNG was run without sheep, with all 16 automatic droppers manually enabled and all 17 utility minecarts enabled and filled with dummy items. None of these actions produced a major effect on server TPS, as pictured below. However, the automatic droppers did cause measurable FPS decreases when directly looked at. As such, the farm system itself is buried an average of 20 blocks below the site of the future lobby, and players will not experience this lag unless they look at the floor exclusively. The fact that the farm is automated also presents a potential solution to performance issues. If one player were to AFK at a centralized, automated farm for a long period of low server traffic (ideally, nighttime in North America), the storage system would fill with all colors of wool, meaning the average player would spend hardly 30 seconds at the farm at peak hours, as they'd simply be pulling from chests and not wading waist-deep in the flock. However, this sort of lag is still undesirable, and the current incomplete state of WoolWorks allows for some tinkering with the final product. Consequently, I have designed three separate proposals for the farm system itself, with accompanying designs. Proposal One: Full, Centralized The first proposal is the most straightforward, 1024 sheep, 64 per color (the same population as the current SheepfarmNG) buried beneath the lobby complex. This farm would more than double the output that can be achieved using SheepfarmNG, due to the fact that a player at a manual sheep farm can only shear sheep so quickly. Players that use SheepFarmNG overwhelmingly use only one of the 32-sheep pens, despite the farm containing 64 sheep per color, as the sheep regrow their wool at a rate equal to that at which the player can shove their way through the flock. This design would thus maximize the wool production of a similar-sized population of sheep. Proposal Two: Half, Centralized The second proposal is the same as the first with the exception that the farm system only houses 512 sheep, 32 per color, a population closer to that of the older Sheepfarm warp. The output produced is closer, but still greater, than that which can be manually reached, though the automated nature of the farm still provides key advantages. First, if a player AFKs at the farm for one particular color, all other colors are produced as well, meaning if another player needs a different color, they spend much less time at the farm, as they need only grab from a storage chest rather than shear sheep themselves. Proposal Three: Full, Decentralized The third proposal calls for the same total population of sheep, 1024, at 64 per color, but the farm system itself is split into four sections, each at least 143 blocks from the lobby and each other to guarantee that one player can only load one farm at a time. These smaller farms will be linked by warp signs and blue ice item pipes to the lobby, with the warp signs leading to small AFK rooms. This design minimizes the FPS lag experienced by the player at any given point, as the farms only contain 256 sheep each, well below the population of either of the current sheep farm warps. However, the division of the farm system means that one player can only farm four colors of wool at once, and must wait a time at the lobby for the items to arrive, as the items must be reloaded to travel the whole distance of the pipe.
  17. My favorite minecraft server, Lol i'm saving up for a new computer.. I lost my old one hopefully I can get back to playing soon i miss my bases and all the people I've met on the server so I hope to come back soon. Love and miss you lovelys ❤

  18. I will probs start doing live streams maybe when i have the decent pc that im working on building
  19. ok after seeing this post because of what Chaise wrote and then seeing this i gave it a go the link sends me to the rules page of website
  20. 1) What's your current in-game name? coolamp 2) What do you think you were banned for? If you are unsure, our rules can be found at diversitymc.net/rules Being rude torwards other players in chat, taking items from derelict chests, and messing with people in general. 3) Why should you be unbanned? I was banned on November 18th, 2016 on my birthday and i've changed as a person since then.
  21. Just saw this and wanted to add some input. Recent versions of Minecraft have been causing more and more strain on server hardware to perform well. Diversity is running on Paper I believe, which is meant to be well-optimised for dealing with more players but even that is not enough. The CPU that runs the server is not powerful enough to handle the load and ideally it should be upgraded to a newer model but that still may not solve the problem, plus it costs a lot of money and time that Zore probably does not have (or maybe he does, with the stupid virus and all). This has always been an issue with the Survival server, as it's the main server that everyone joins and plays on. The other servers are fine, because no one plays on them. Here are some suggestions from an old admin... For the players: Consider playing on other Diversity servers, like Skyblock or Creative Play at times where there are less people on If you must play on survival, group up and play together, this lessens the strain on resources as the server is not ticking so many chunks Stop building and using crazy ass farms! Entities (mobs) are usually the biggest cause of lag on servers. Stop generating new chunks, i.e. stop exploring - check the dynmap (if it's still alive) if chunks have been generated or not and avoid the black areas For Zore and staff: Start a new survival server with limitations, pre-generate the land, put a world border on it, share the inventory with the original Survival server (maybe?) force new players to join here while the regulars can stay on the original Survival. I remember raising this option before and I still think it's a good idea, especially with 1.16 around the corner. Try using Tuinity, a fork of Paper with even better performance optimisations (people swear by it). It would kill a lot of farms unfortunately. Upgrade to a better system. OVH's stocks seem a bit low atm but their range keeps improving. Also maybe check out ReliableSite, I hear they have some good options for dedicated hosting. Try using plugins that "stack" entities, I hear they work well but again, they probably break farms. Hope you don't mind me butting in but I do want to see Diversity succeed even when I'm gone :)
  22. Please cast your votes on the poll. I'm doing this because I would like to see smp updated like it was for 1.14. If you do too then please vote. Thank You
  23. I think this needs to be said right here and now. I have noticed over the last few days that we have had new members join our ranks on the server Great! My issue is and a lot of other people can back me up on this but the server is becoming increasingly unplayable to the state that you are breaking blocks 2 - 3 times over. I did notice that we are still running the server on a 1.14 snapshot according to the F3 screen. Mobs and villagers are stuttering across the ground or just plain freezing for no reason now this might be some plugin that the admins have been mentioning but does seem to be a little over the top. This does seem to be happening only in SMP. Creative is fine no lag, no issues breaking blocks surely this should be the same state of a server. Now people will probably come back and say it's your internet speeds well I will tell that my internet is running perfectly fine with nothing open and just a speed test i'm getting quite a decent MBPS (megabytes per second) so it's not that so basically its not client side its server side. I also understand that it's hard run and maintain a server for thousands of people but maybe we need to find a better solution like a different company that can handle all the data we create on the server now of course that isn't going to be cheap i expect. Now i don't know the current numbers of the supporters as i make this point but surely something has to be done. I'm now also feeling like it's not worth coming on the server to deal with this unplayable state. I have suggested that their maybe a few bunches of us who would like the SMP server to be on 1.15 and then 1.16 when it is stable of course. There was a conversation between myself and Zore Monday night i believe he is saying it would take a few hours for 1.15 to be brought on the server there was also claims that there is "plugins" that arent in 1.15 yet and that he is worried that farms may break but i feel if there is enough people who want the update and things are broken and people need them then as a community we could come together to repair said farms. Also while i think about it there was a few members doing PVP earlier it was showing in chat now we also had a few new people join during that time. To me if i wasn't already a member of the server and i saw that pop up it wouldn't feel very inviting to stay unless your into that sort of thing. Anyway as i stated above i don't think i'm going to be on the server for a while till this lag situation or whatever it is is fixed. Let's hope something can be done about this lag issue on the server
  24. Hello RennMack, welcome to Diversity! Where are you from? What hobbies do you have? Hope you have fun here.
  25. Hello ask me anything!
  26. My warp request is for a >FARM< / TOWN / PLACE (select one) The X and Z co-ordinates for the place where I'd like the warp landing spot are -81389 56292 My build is >FINISHED< / IN PROGRESS (select one) I have read and understood the guideline & requirements thread: >YES< / NO (select one) * With this application I confirm that my build is SAFE and no mobs can spawn there. It is 100% claimed by me, with subclaims for appropriate areas. I have spent time and effort making it look nice, and I have placed signs to guide and inform visitors. * I promise to not pester staff in-game or here on the forums about this application. Instead I will be patient and wait for replies, and answer any questions asked. If any changes to my build are requested, I will work with staff to make them happen. * If my application is rejected, I won't complain or whine. Instead I will go back to working on my build and improve it so that it can be approved in the future, when it meets the requirements. * If my application is approved, I won't rest on my laurels but will continue to uphold the standard of my build and maintain the location. If it is a town, I will assist with any concerns the citizens raise and evict inactive or banned players. I may expand as need be, and I will design my spot in the warp hub to match my build. Cornucopia is a fully automatic farm that produces wheat, carrots, beets, and potatoes, with an average production rate of around nine stacks of each per in-game day, provided the 128 farmers are not frozen due to low TPS. It was designed to complement RMP in fully automating the last four food crops not already covered by other existing farms. As the surface building itself is open-air, there is a dedicated AFK room located under the entrance stairs where players can safely allow the farm to run unattended. Ideally, it would have a level requirement of five, as the manual Zore's Farm has a requirement of three.
  1. Load more activity
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.