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  3. Building seems to be the best solution to the problem. Yet as it is a quite large area on the map and a big portion of it is on the ocean where building isn't that easy, a fix of the problem would save me a lot of work since it hinders my plans
  4. This is a common problem between big update. Unless zore has another way to force dyna-map to update the best thing to do it go into the chunk and modify it, and spend some time there. I know it sound tedious but that's how it works, Dyna-map doesn't think the map needs updating cause nothing has happened in that area. so if you do some ground modification it might update it. How much?, not sure Zore would have to weigh in on that. Or you can run around in the area? Sometimes that works for me. Just having a player in the space pops it up. That said it sometimes takes time, especially if quite a few people are on and there is a bunch of chunks that need to be updated.
  5. The holidays are around the corner, and Diversity is ready to celebrate! Jupiterrrrr and I have decided to kick off the season with a: Fall 2019 Scavenger Hunt! Time Start: November 16th, 3 pm Central End: Whenever all the skulls are found! Information There are decorative player heads scattered around a fall scene. Each head type is worth an assigned number of points (see below.) Players will be released into the festive area, and you will have as much time as needed to gather as many heads as possible. The more heads you collect, the more prizes you will be able to afford! (There are also 2 bonus heads that, if found, allow you to double your points!) Prizes At the end of the event, you will need to rename all the heads you have collected to your IGN, and throw them in the provided hopper so we can total your points. Then, the next day, you can talk to Jupiterrrrr or me in game and let us know which heads you would like! If you do not have enough points for a prize, you will be given your player head as a participation prize. Reminders All rules for smp remain. Do not break any blocks besides player heads. If you are found breaking blocks, you will be disqualified and won't receive any prize. Report any bugs/glitches. Have fun and respect each other. Don’t try to escape the barriers. (There aren’t any heads out there I promise.) Hope to see you on November 16th!
  6. Hello there I had been offline for some time and when i came back and wanted to use the dynmap in my home area i noticed that areas areas that had previously been explored are now black again. It's exactly the shape of the chunks that have turned black. Exploring these areas again doesn't do much either. When i spend enough time in them they will sometimes eventually pop up again on the dynmap but i really don't want to have to do that with every single chunk that i've already explored before and it's bad for planning out what i'm going to build. Is there a way to force dynmap to render these chunks again? The area is somewhat big around the coordinates 56000, 64, -79000
  7. Hey Ratpackin! Welcome to the server! We are glad to have you here and I hope you enjoy your 'stay.' If you have any questions feel free to ask away. Staff and players are always glad to help. You can also check out our discord by typing /discord in game. I'm excited to see what projects you take on and how big they get! ~Snow
  8. Hey, I found this server after looking into several others. I've been playing MC since the early beta days. I years was a moderator for PCGamer Mag on their US and UK servers, but only the US exists and participation is almost non existent. So.. I've been bumping around from home to home. This server seems to have all to right things going for it, hopefully it'll me my new long term home. -I'm a much older player than most. I have a wife and daughter (love her but she's just not into gaming... don't know where i went wrong there!) I worked as a game artist, 2d & 3d for various developers. Worked on plenty of computer, console and smart device games and I'd be surprised if you've heard of any of them -I'm also into classic cars and love disturbing the neighborhood with my '57 Chevy. I love building!, and occasionally enjoy working with others on joint projects. Looking forward to meeting my fellow players. -Phil "Ratpackin"
  9. Haha why am I even here my minecraft account was hijacked How is Diversity doing
  10. Hmmm, good question. Although I am not sure if one exists, I am positive there either might be one, or someone is working on it. We'll keep an eye out.
  11. In vanilla Minecraft, villagers breed based on the number of beds within the horizontal radius and within 5 vertical blocks of the village center. This creates issues when it comes to players like me who want to create massive multilevel cities populated by villagers. Is there possibly a plugin out there to have villager behavior depend on the spherical boundary instead?
  12. Project Update #3

    At the beginning of the actual phase 3 construction we started off as planned to build viaducts to cross over the swamp to reach the mesa where it will carry on through regular high land. We built the first long viaduct connecting from the tunnel entrance to the little land beyond which only took half an hour due to short breaks. The tunnel that had recently been dug had to be built on the inside and out complete with cobblestone walls above the tunnel entrance to prevent monsters from straying on the line. We also begun making a decision whether to de-electrify the line prior to furnice minecart power being capable of pushing minecarts through bends easily instead of the leading minecarts running ahead leaving the furnice minecart trailling off leaving slight commosions. The decision is still being processed and thought of but the result may be in on the next project update. 

    I'm hoping by tomorrow i would've came up with the decision whether to de-electrify the line plus continued the construction on the 2nd low-viaduct and began entering the lines into the areas of the mesa biome. I will keep you updated and i bid you all a nice day.

     

  13. Project Update #2

    The Phase 3 of the ECR construction had commensed as announced in the last update. However, during the starting of the 3rd phase there were some slight commosions, the stock of powered rails had ran out, so for the time being gold had to be ventured and mined in order to produce more, nonetheless we managed to gain enough powered rails to complete most of the track laying. The other being that railtrack route markings had to be layed out to lead the rail route since the venturing at the start got very confusing and therefore to make it easier to know where the rails will lead to and need to be built, markings where required by adding torches to the route.

    I'm hoping by tomorrow the construction goes well like always and that im aware of any mishaps or mistakes that are likely to happen regardless. I will keep you updated and i bid you all a nice day. 

  14. Project Update #1

    Construction on the ECR will continue as normal project, the 2nd phase of the construction (route from Krauskow to Hultrauw) has been completed. Phase 3 (Hulltrauw to Grand Bay via KoeDwarhf) will commense tomorrow. The 2 more phases (phase 4 and phase 5) will result in those sections of the project will take longer. I am pleased to say the construction is going fairly smoothly and it's resillience is outstanding. 

    I am very looking forward to its final result at the completion of the project hopefully completed either by Early/Mid-November standard. I will keep you updated and i bid you all a nice day. 

  15. Yo! wassup ;D it's izzsykes from the server! pleased to meet you on the forums :D just popped by to say hi! 

  16. Hey everyone! 1.14.4 has been out for quite some time, and to catch up on the lost time, Diversity is now fully running 1.14.4. Hurrah! In other news, Skyblock has made a very welcomed return. Previously Diversity was using aSkyblock, and this time around we decided to switch things up a bit using bSkyblock. You are able to choose between 3 islands, each with varying difficulty! In order to get started playing, you just need to meet the Level 2 SMP requirement. After that, use the command /server bSkyblock and get started playing! We still need you guys to tune the gameplay, and if you come across any bugs while playing, please do submit a ticket or contact an online Staff Member. Have fun, and don't fall!
  17. My warp request is for a >FARM< / TOWN / PLACE (select one) The X and Z co-ordinates for the place where I'd like the warp landing spot are -317430 -207517 My build is >FINISHED< / IN PROGRESS (select one) I have read and understood the guideline & requirements thread: >YES< / NO (select one) * With this application I confirm that my build is SAFE and no mobs can spawn there. It is 100% claimed by me, with subclaims for appropriate areas. I have spent time and effort making it look nice, and I have placed signs to guide and inform visitors. * I promise to not pester staff in-game or here on the forums about this application. Instead I will be patient and wait for replies, and answer any questions asked. If any changes to my build are requested, I will work with staff to make them happen. * If my application is rejected, I won't complain or whine. Instead I will go back to working on my build and improve it so that it can be approved in the future, when it meets the requirements. * If my application is approved, I won't rest on my laurels but will continue to uphold the standard of my build and maintain the location. If it is a town, I will assist with any concerns the citizens raise and evict inactive or banned players. I may expand as need be, and I will design my spot in the warp hub to match my build. I believe the farm should have a level requirement of at least five due to the value of the loot that can be obtained. The reason this application is for a 'Village and Pillage' farm instead of simply a 'Raid Farm' is because the farm itself is two separate buildings, though I would ideally like warp signs within the two farms to allow easy travel (gather omen in the pillager farm and use it in the raid farm). The pillager farm also requires a sub-warp; the pillagers themselves spawn very infrequently if the player is actually in the underground facility, and thus in order to increase spawn rates the player must teleport into a small glass pod high above the farm. Interior of the raid farm, with a distinct sandstone theme to differentiate it from the pillager farm. Interior of the pillager farm, with a castle theme to differentiate it from the raid farm. View from the glass spawning pod at the pillager farm. The surface of the farm has been terraformed and decorated to it looks like less of an eyesore.
  18. You should be able to login now. Feel free to continue on your current island.
  19. My in-game name is Th3_B0SS13 I was banned for resetting my island to get lava for a nether portal I was not sure if i was allowed to do it even though i never asked a staff member but there was no other way to get obsidian and i needed it to progress so i did what i thought was important. i see now that it was a bad thing to do and i am sincerely sorry and will restart my island. Note: i was not banned from the server in general, just from reaching my island in skyblock
  20. Okay we have three winners and all participants get their head. Congratulations to all that entered. All prizes are available in the event museum. More events coming soon with more great prizes
  21. Thank you Dwurban, we are currently reviewing your request. we will contact you if we have any questions.
  22. due to lack of activity we are going to wait on this warp request. If at a time you are able to be active we will re visit your request.
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