Project Update #3
At the beginning of the actual phase 3 construction we started off as planned to build viaducts to cross over the swamp to reach the mesa where it will carry on through regular high land. We built the first long viaduct connecting from the tunnel entrance to the little land beyond which only took half an hour due to short breaks. The tunnel that had recently been dug had to be built on the inside and out complete with cobblestone walls above the tunnel entrance to prevent monsters from straying on the line. We also begun making a decision whether to de-electrify the line prior to furnice minecart power being capable of pushing minecarts through bends easily instead of the leading minecarts running ahead leaving the furnice minecart trailling off leaving slight commosions. The decision is still being processed and thought of but the result may be in on the next project update.
I'm hoping by tomorrow i would've came up with the decision whether to de-electrify the line plus continued the construction on the 2nd low-viaduct and began entering the lines into the areas of the mesa biome. I will keep you updated and i bid you all a nice day.
Project Update #2
The Phase 3 of the ECR construction had commensed as announced in the last update. However, during the starting of the 3rd phase there were some slight commosions, the stock of powered rails had ran out, so for the time being gold had to be ventured and mined in order to produce more, nonetheless we managed to gain enough powered rails to complete most of the track laying. The other being that railtrack route markings had to be layed out to lead the rail route since the venturing at the start got very confusing and therefore to make it easier to know where the rails will lead to and need to be built, markings where required by adding torches to the route.
I'm hoping by tomorrow the construction goes well like always and that im aware of any mishaps or mistakes that are likely to happen regardless. I will keep you updated and i bid you all a nice day.
Project Update #1
Construction on the ECR will continue as normal project, the 2nd phase of the construction (route from Krauskow to Hultrauw) has been completed. Phase 3 (Hulltrauw to Grand Bay via KoeDwarhf) will commense tomorrow. The 2 more phases (phase 4 and phase 5) will result in those sections of the project will take longer. I am pleased to say the construction is going fairly smoothly and it's resillience is outstanding.
I am very looking forward to its final result at the completion of the project hopefully completed either by Early/Mid-November standard. I will keep you updated and i bid you all a nice day.
Building seems to be the best solution to the problem. Yet as it is a quite large area on the map and a big portion of it is on the ocean where building isn't that easy, a fix of the problem would save me a lot of work since it hinders my plans
This is a common problem between big update. Unless zore has another way to force dyna-map to update the best thing to do it go into the chunk and modify it, and spend some time there. I know it sound tedious but that's how it works, Dyna-map doesn't think the map needs updating cause nothing has happened in that area. so if you do some ground modification it might update it. How much?, not sure Zore would have to weigh in on that. Or you can run around in the area? Sometimes that works for me. Just having a player in the space pops it up. That said it sometimes takes time, especially if quite a few people are on and there is a bunch of chunks that need to be updated.
The holidays are around the corner, and Diversity is ready to celebrate! Jupiterrrrr and I have decided to kick off the season with a:
Fall 2019 Scavenger Hunt!
Start: November 16th, 3 pm Central
End: Whenever all the skulls are found!
There are decorative player heads scattered around a fall scene. Each head type is worth an assigned number of points (see below.) Players will be released into the festive area, and you will have as much time as needed to gather as many heads as possible. The more heads you collect, the more prizes you will be able to afford! (There are also 2 bonus heads that, if found, allow you to double your points!)
At the end of the event, you will need to rename all the heads you have collected to your IGN, and throw them in the provided hopper so we can total your points. Then, the next day, you can talk to Jupiterrrrr or me in game and let us know which heads you would like! If you do not have enough points for a prize, you will be given your player head as a participation prize.
All rules for smp remain.
Do not break any blocks besides player heads. If you are found breaking blocks, you will be disqualified and won't receive any prize.
Report any bugs/glitches.
Have fun and respect each other.
Don’t try to escape the barriers. (There aren’t any heads out there I promise.)
Hope to see you on November 16th!
I had been offline for some time and when i came back and wanted to use the dynmap in my home area i noticed that areas areas that had previously been explored are now black again. It's exactly the shape of the chunks that have turned black.
Exploring these areas again doesn't do much either. When i spend enough time in them they will sometimes eventually pop up again on the dynmap but i really don't want to have to do that with every single chunk that i've already explored before and it's bad for planning out what i'm going to build. Is there a way to force dynmap to render these chunks again?
The area is somewhat big around the coordinates 56000, 64, -79000
Welcome to the server! We are glad to have you here and I hope you enjoy your 'stay.' If you have any questions feel free to ask away. Staff and players are always glad to help. You can also check out our discord by typing /discord in game.
I'm excited to see what projects you take on and how big they get!